- Initiative (Part 1), (Part 2)
 - Opportunity Attacks and Reactions
 - Grappling Woes
 - Unorthodox Actions and Maneuvers
 - Fumbles, Ammo Tracking, and Weapon Breakage all in one
 - Putting the challenge back into easy combat
 - Making Combat Fun
 - Ditching Attack Rolls Completely
 - Bringing Attack Rolls Back, But Better
 
- Hit Points
 - Backstories (Part 1), (Part 2)
 - Weapons
 - Armor
 
- Session Speed
 - Using the Dice Less, Saying Yes More (Part 1), (Part 2)
 
Races
Deities
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