- Initiative (Part 1), (Part 2)
- Opportunity Attacks and Reactions
- Grappling Woes
- Unorthodox Actions and Maneuvers
- Fumbles, Ammo Tracking, and Weapon Breakage all in one
- Putting the challenge back into easy combat
- Making Combat Fun
- Ditching Attack Rolls Completely
- Bringing Attack Rolls Back, But Better
- Hit Points
- Backstories (Part 1), (Part 2)
- Weapons
- Armor
- Session Speed
- Using the Dice Less, Saying Yes More (Part 1), (Part 2)
Races
Deities
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