Tuesday, October 13, 2015

Simple Fumbles, Ammo Tracking, and Weapon Breakage

Here is a table to simplify and get some milage out of three things that are often made way too complex in retroclones and homebrew systems: fumbles, ammo, and weapons breaking.

"If you roll a natural 1 while attacking with a melee, thrown, or missile (ranged) weapon, roll (or flip a coin) on the table below."

                                       MELEE/THROWN                                       MISSILE
EVENS/HEADS     Weapon is dropped or gets stuck            Out of arrows/bolts/bullets
ODDS/TAILS                   Weapon breaks                         Bow string snaps, sling rips, etc.

There. Now you don't have to track arrows, or arrow tokens, or say that you get back half your arrows at the end of combat, or keep track of notches on your weapon, or calculate hardness, etc. Now you just have a 1 in 40 chance of breaking your shit, dropping your shit, or being out of arrows.

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