1d12 subdual

Pen & Paper RPG design. A little old school, a little unorthodox.

  • Home
  • Introduction
  • Delvers in Dàrkmesa
  • Organized Thoughts
  • Links to More Wisdom

Organized Thoughts

Combat
  • Initiative (Part 1), (Part 2)
  • Opportunity Attacks and Reactions
  • Grappling Woes
  • Unorthodox Actions and Maneuvers
  • Fumbles, Ammo Tracking, and Weapon Breakage all in one
  • Putting the challenge back into easy combat
  • Making Combat Fun
  • Ditching Attack Rolls Completely
  • Bringing Attack Rolls Back, But Better
Characters
  • Hit Points
  • Backstories (Part 1), (Part 2)
  • Weapons
  • Armor
Running the Game
  • Session Speed
  • Using the Dice Less, Saying Yes More (Part 1), (Part 2)
Setting

Races
  • Dwarves
  • Eladrin
  • (Wood) Elves
  • Dark Elves
  • Lizardfolk/Dragonborn
Deities
  • The Box Gods
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