Here is a table to simplify and get some milage out of three things that are often made way too complex in retroclones and homebrew systems: fumbles, ammo, and weapons breaking.
"If you roll a natural 1 while attacking with a melee, thrown, or missile (ranged) weapon, roll (or flip a coin) on the table below."
MELEE/THROWN MISSILE
EVENS/HEADS Weapon is dropped or gets stuck Out of arrows/bolts/bullets
ODDS/TAILS Weapon breaks Bow string snaps, sling rips, etc.
"If you roll a natural 1 while attacking with a melee, thrown, or missile (ranged) weapon, roll (or flip a coin) on the table below."
MELEE/THROWN MISSILE
EVENS/HEADS Weapon is dropped or gets stuck Out of arrows/bolts/bullets
ODDS/TAILS Weapon breaks Bow string snaps, sling rips, etc.
There. Now you don't have to track arrows, or arrow tokens, or say that you get back half your arrows at the end of combat, or keep track of notches on your weapon, or calculate hardness, etc. Now you just have a 1 in 40 chance of breaking your shit, dropping your shit, or being out of arrows.
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