Thursday, October 4, 2018

Gehenna & Harrowheim - Session 2

Session 2 begins right outside the open gate of the Hammersted brewery, where the party peers in to see an armless corpse smeared with shit hanging behind the doors by a foot. Niobi's panther, Frida, begins to get wild eyes at the smell of goblins (and goblin excrement) in the air, and the party decides to kick in the door and take the fort by force.

A battle ensues where the majority of the party holds off several waves of goblins using the gate as a choke point, while a couple other PCs sneak around the back and discover a group of dwarves locked in the privy on the second floor of the main distilling building.

The dwarves are certainly happy to be free (and drinking) again, but their boss, Grant, is a rather prickly personality, and the party decide they'd rather sleep off their wounds and take a shipment of liquor back to the Stone's Throw than work out any further deal, especially after grant requests that the party train some of his new recruits in the martial arts...but doesn't offer any payment in exchange.

The party go to sleep, and that's where we end it for the night.

In retrospect, the battle took pretty much exactly as long as I had hoped, but the way that the party used the gate as a choke caught me off guard. The goblins were obviously not meant to be a tactical force, but I had designed the encounter and the goblin's layout within the brewery to encourage a stealth mission. The way I had envisioned it playing out was that they would take out 4-8 goblins without alerting any, and then some failed stealth or goblins that survive to take an action would alert the rest. Then, the party would have to take a defensive position while 12-16 other goblins charged their position.

Also in retrospect, I didn't like how little loot I had prepped for these goblins. I know there is a $2k reward once they get back to the tavern, but the end of the battle fell a little flat compared to the cool gem they were able to take from the golem last session.

I also wonder about Grant, the dwarf NPC and how "unlikeable" I made him. I definitely have his personality down, but the PCs didn't seem to want to engage him at all. His other dwarf employees: Talcum (the young, shy one), Mondr (the big silent type), Skol (the raspy-voiced intelligent one), and the new twins for security Herod and Kivki, didn't really get any screen time.

The plan is to have Grant slip the party some goodies before they leave to sweeten the deal and try to get on their good side a little. Also, the consequences of not training Herod and Kivki will probably come up a while later.

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