Saturday, October 20, 2018

Gehenna & Harrowheim - Session 3

Before the party leaves Hammersted with the shipment of liquors, Grant distributes some "leftovers" along with a very terse mention of how he appreciates their help. The items he gives out are as follows:

  • Gaudith's Gauge: An intricately carved wooden spoon which, when set afloat in drinkable water, will act like a compass toward the thing (purposefully vague) that the bearer focuses on. The idea is that the bearer must be personally familiar with the thing, and they must succeed on a DC 18 Insight check or the attempt fails and they cannot use the item for a long rest.
  • Ranulph's Runcible: An ivory spoon, so clear and smooth that it appears to be carved of pure pearl. When used to stir a poisonous or toxic beverage or soup, it becomes pitch black.
  • Long-Shadow Shield: This was a shield that belonged to one of the dwarves who was lost (read: went out like a bad-ass) when the goblins first attacked. It is made of ironwood, which is a famous Faewild crafting material that is stronger than steel but a third the weight. The wielder has an additional 60ft of darkvision at night (60 if they had none before, 120+ if they did).

The party eagerly accept the items and learn approximately of their abilities with some Arcana checks. Then they set off back to the Stone's Throw. Niobe's panther, Frida, and Derek (wild-shaped into a donkey) pull the cart. Derek is asked later why he didn't become a camel or some other desert-acclimated creature, and he just shrugs. It seems that the dwarf druid isn't actually that familiar with mammals and such.

Halfway back, as they approach the ruined tower where they had battled the automaton, they spot a massive sandstorm (think this) speeding toward them from the southwest. At the forward apex of the storm is a massive black bird shape that only a couple members of the party even spot.

The party decides to speed toward the tower, which turns into a series of Constitution checks to maintain the full sprint. Mykos casts fly on himself and is able to carry Navo and Niobe to the cover of the tower just before the sandstorm hits.

Derek, Frida, and Calphire are all still on the cart a couple dozen yards from the tower when it is up-ended by the winds and sand, burying them. Navo and Mykos succeed in taking cover behind the tower wall and avoid the brunt of the damage. Niobe looks back out of fear for Frida and her hesitation plays out well as she fails her saving throw and is thrown away from the wall by the storm.

During the storm, Navo and Mykos spot stone men walking amidst the sands like zombies. They can't make out any specific details in the flurry.

After a few minutes, the storm passes to the northeast and the stone men have left no traces of themselves. Mykos and Navo begin frantically trying to dig out their companions, which was aided by the use of Gaudith's Gauge. Other than some bludgeoning damage (and a failed attempt to burn oneself free with a firebolt) everyone made it out unscathed.

One of the cart's wheels, however, was wrecked. Luckily, none of the casks were compromised. The party stashed the casks in the ruined tower under some sand, made their way back to the Stone's Throw, explained what happened, showed proof that they had completed the job and that the casks were awaiting pick-up, collected their 2000 gold pieces, and went to bed.

Thursday, October 4, 2018

Gehenna & Harrowheim - Session 2

Session 2 begins right outside the open gate of the Hammersted brewery, where the party peers in to see an armless corpse smeared with shit hanging behind the doors by a foot. Niobi's panther, Frida, begins to get wild eyes at the smell of goblins (and goblin excrement) in the air, and the party decides to kick in the door and take the fort by force.

A battle ensues where the majority of the party holds off several waves of goblins using the gate as a choke point, while a couple other PCs sneak around the back and discover a group of dwarves locked in the privy on the second floor of the main distilling building.

The dwarves are certainly happy to be free (and drinking) again, but their boss, Grant, is a rather prickly personality, and the party decide they'd rather sleep off their wounds and take a shipment of liquor back to the Stone's Throw than work out any further deal, especially after grant requests that the party train some of his new recruits in the martial arts...but doesn't offer any payment in exchange.

The party go to sleep, and that's where we end it for the night.

In retrospect, the battle took pretty much exactly as long as I had hoped, but the way that the party used the gate as a choke caught me off guard. The goblins were obviously not meant to be a tactical force, but I had designed the encounter and the goblin's layout within the brewery to encourage a stealth mission. The way I had envisioned it playing out was that they would take out 4-8 goblins without alerting any, and then some failed stealth or goblins that survive to take an action would alert the rest. Then, the party would have to take a defensive position while 12-16 other goblins charged their position.

Also in retrospect, I didn't like how little loot I had prepped for these goblins. I know there is a $2k reward once they get back to the tavern, but the end of the battle fell a little flat compared to the cool gem they were able to take from the golem last session.

I also wonder about Grant, the dwarf NPC and how "unlikeable" I made him. I definitely have his personality down, but the PCs didn't seem to want to engage him at all. His other dwarf employees: Talcum (the young, shy one), Mondr (the big silent type), Skol (the raspy-voiced intelligent one), and the new twins for security Herod and Kivki, didn't really get any screen time.

The plan is to have Grant slip the party some goodies before they leave to sweeten the deal and try to get on their good side a little. Also, the consequences of not training Herod and Kivki will probably come up a while later.